While the dimming darkens your view of the world around you, virtual objects remain bright. The glasses have a new dimming feature, becoming like sunglasses. The first is unique among major headsets: intelligent dimming. Magic Leap 2, which is scheduled to ship later this year, has two great features for enterprises that may enable it to successfully co-exist with Apple Reality. A larger optional pack offers more battery time - possibly as many as eight hours - but adds weight. It's got a quad-core Zen 2 processor from AMD that offers triple the processing power of the original version.īattery life is now 3.5 hours (it used to be roughly two hours). It contains the battery and main processor and can clip to a belt and which is connected to the headset with a physical cable. The hand controller also uses infrared sensors to track hand movement.Īs with the first version, the Magic Leap 2 has a "puck" component to offload weight from the headset. Magic Leap 2 has nine cameras, including two on the hand controller and four that track eye movement. It features double the field of view over the previous version, longer battery life, higher fidelity imaging, better hand- and eye-tracking, a more-powerful processor, and a lighter power pack. Reviewers say the new Magic Leap 2 hardware is greatly improved in every detail. While Magic Leap was once aimed at both businesses and consumers, the new version is 100% targeted at enterprise markets - especially military, manufacturing, and healthcare. Given Apple's history with successful new-category launches, plus the depth of patents in the company’s portfolio, it's reasonable to predict Apple's dominance in this market for both consumers and enterprises. For example, it is patenting methods for heat management in AR/VR glasses and noise mitigation to deal with electronic noise from radar, projection, and other elements of the glasses.Īpple is sweating the details in advance of what will surely be the biggest launch ever in the AR space, probably next year (with a possible announcement later this year). In addition to a universe of consumer applications, industrial, medical, military and manufacturing uses will surely follow as well.Īpple recently won new patents involving the Bionic Virtual Meeting Room and updated some older patents with new claims and new technologies. Or both.Īpple obsesses over meetings as the killer app for the glasses I predict will be branded Apple Reality. Or, people will meet in the real world, but all have a shared view of virtual objects - holographic 3D presentations, essentially. Here's Apple CEO Tim Cook back in 2016 describing Apple's favorite AR scenario - the virtualized meeting.Īs Cook describes it, Apple's AR will enable people to meet with holograms of other people. Over the next few years, I'm predicting Apple will lead with its category 4 headset - a VR headset designed to be used for AR.Īpple has been working hard on augmented reality for many years, and whenever Apple executives talk about AR, they obsess over the Bionic Virtual Meeting Room, which I’ve talked about before. This is the Holy Grail of augmented reality, which is still years away from being real. All-day AR glasses that look like regular glasses.Instead of an unobstructed view, the user instead sees a real-time video of the surrounding environment with virtual objects superimposed on that video. In this category, VR hardware provides an AR experience. This category, represented by Magic Leap's first product and by Microsoft's HoloLens 2, gives the user an unobstructed view of the world, with virtual objects or words anchored to physical objects - for example, with the virtual 3D model of a building sitting on a real desk. This category is a heads-up display, as the virtual information visible to the user is positioned based on the movement of the head, rather than anchored to physical objects. Alphabet's Glass Enterprise Edition 2, the headset formerly known as "Google Glass," is an example of a wearable device that places contextual information in the wearer's field of view. This is the leading category, as smartphones can perform basic AR, but the non-wearability of phones makes this category uninteresting. It's helpful to divide the enterprise AR market into five general categories:
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